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CODING for 2nd graders

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Introduction:

Coding for 2nd graders is a basic understanding of how computers work inside, the language needed to tell the computer what to do and in which order. We will be learning about Coding through hands on exploring with coding games and unplugged activities as well and Coding books to understand the principles of patterns, decomposition, problem solving and creating as we build solutions for age appropriate problems.

 

Learning goals:

1) Learners will apply basic coding concepts in plugged games in code.org and sm

 

2) Leaners will apply basic coding a concepts in unplugged activities and create videos to show what they learned

 

3) Learners will keep a coding journal to reflect on their learning

 

4) Learners will solve basic binary activities following patterns

 

Desired results:

Learners will understand the principles that allow technology and computers to work. 
Learners will develop problem solving skills and a growth mindset

 

Audience:

2nd grade students. They have 1:1 chrome books and are virtual learners.

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Outline:

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Foundational

Learners will explore the basic concepts of Coding such as command, sequence, loop, bug- debug and algorithm appropriate for their age group

Discuss basic concepts of coding in an appropriate language easy to understand for students in 2nd grade.

Discussion

 

Synchronous:

Zoom to start each week with concept building, book reading and modeling 

Zoom to clarify misconceptions or answer questions

 

 

Application

Learners will be able to apply coding concepts in  coding games and programs designed for children their age group

Be able to apply the concept in unplugged and plugged activityPlugged activities
Assignments

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Integration

Learner will be able to develop critical thinking skills like problem solve, cause and effect, pattern recognition that can be applied in other subjects and learning scenarios 

By working some assignments with family member and discussing results if what they learned with other students they can have meaningful discussions about their new learningUnplugged activities with families

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Human Dimension / Caring

Learners will develop creativity, collaboration, communication, flexibility and initiative to give them a good start to be competent in a ever more driven technology literate dependent future

As students begin to understand the concepts they can better understand how computers work and how technology is changing every aspect of our life in ways that they did not recognize before.

Journal reflections

Fligrid video to integrate what they have learned about this Coding course

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Learning How to Learn

Learners will develop logically thinking and a growth mindset, responsible for their learning and driven to overcome

They can understand coding concepts and apply them in other subjects, for example Math, Reading, Writing, Science and Social Studies.

Discussion

Synchronous:

Zoom wrap up Coding

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Week 1: Coding and Command

Week 2: Sequence and Loop

Week 3: Bug and Debug

Week 4: Algorithm

Week 5: Wrap up- Reflection

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Courses in itslearning SBISD that could benefit from a redesign

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Two existing courses on my school that can be redesigned into online:

 

1)

Proficiency Scales Elementary training

Meant to be an asynchronous online learning course for Teachers. This was developed during the infancy of our District's adaptation of our LMS itslearning. Back then almost nobody used itslearning other than to post plans in word documents. I do commend the brave Instructional specialist who worked on this because to be honest we have not received any professional training to  on how to use this LMS, much less how to design a course. As many of  the technology components in education teachers are told, this is what you will be using and expected to use it.. So we mostly learn by trial and error. 

This course would be a great place to redesign as an asynchronous course to apply what I have learned with OSCQR like a better overview which much explicit goals, external readings, assignments, discussions, interactive web sites, online exit tickets.

 

2)

e learning elementary Science

This course was designed for students during our Spring "Emergency" asynchronous learning, just when school closed during March of last year. Students received printed packets and the initial goal was for students to use their packets with this itslearning course. Instead of online course, this served more as a depository of the packets.  The other big problem was that students in elementary grades had never used itslearning. But now that has changed. All students in the district have been exposed to the use of itslearning and it's the teacher's responsibility to keep using our LMS during the day so they don't lose that ability. Since my students and I have continued using itslearning and zoom for our virtual instruction as we call it, them at home and me in my classroom zooming every school day of the week during school time. My students and I have learned so much in the use of itslearning and digital literacy in general. It is a different way of working together but again as I have learned better fundamentals of building an online course and the experience I have gained working with my students during this school year would allow me to redesign this course to be more engaging, interactive and collaborative, using the same OSCQR rubric but adapted to younger students who need more guidance and scalffolding, as well to verify the ability to use the technology to be successful in this course.

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